Paternoster
A paternoster is similar to an elevator, but the cabins don't stop at specific floors, they just slowly loop around in cirlces.
In this small game, it is your job to help the passengers safely enter and exit the paternoster cabins. This might grow into a bigger challenge as more passengers want to ride the paternoster.
Part of the GMTK Game Jam 2025.
Controls
A: Jump into the left cabin
D: Jump out of the left cabin
J: Jump into the right cabin
L: Jump out of the right cabin
R: Restart game
There are also some debug controls:
0: Trigger Game Over Screen
1: Skip tutorial
Credits
- Fonts
- Boecklins Universe
- Mozilla Headline
- National Park Typeface https://nationalparktypeface.com/
- Textures:
- https://unsplash.com/de/fotos/brauner-und-weisser-teppich-cyp7GkqF6b8
- https://unsplash.com/de/fotos/brauner-und-schwarzer-teppich-M5hivO17H5M
- Sound Effects
- Jump sounds: Made using `sfxr`
- Rattling sound based on: https://freesound.org/people/HECKFRICKER/sounds/730438/
- Music
- Made by me using FL Studio, its plugins and free samples from their cloud
- Chord progression generated using https://www.onemotion.com/chord-player/
- Tools
- Godot
- Aseprite (only for some icons)
- Affinity Designer 2
- FL Studio
- VS Code
- Audacity
- G'MIC (and GIMP) for the oil painting effect
Published | 19 days ago |
Status | In development |
Platforms | HTML5 |
Author | vigonotion |
Genre | Action |
Made with | Aseprite, Godot, Audacity, FL Studio |
Tags | 3D, 3D Platformer, jumping, Music |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Links | GitHub, Soundtrack |
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